Marshmallow Monk

Marshmallow Monk, more commonly referred to as "Little Marshmallow" or "Marshmallow", is the main protagonist in all of the different versions of Close Your Eyes and Feast Your Eyes.

Appearance
Marshmallow Monk is a small humanoid child with red eyes and snow-white skin (which is mostly concealed by a signature monk-styled robe), and wanders around with the noose that was used to try and hang them around their neck.

In My Hole is a Mouth of Dirt, Marshmallow appears as a small, squirming creature, resembling a white larva.

In Feast Your Eyes, Marshmallow loses their left eye, but later a mysterious flower blooms out of their empty socket (a sign of "healing" for them), possibly functioning as an eye as well.

MHIAMOD and Origin
In My Hole is a Mouth of Dirt, a strange squirming "baby" is found by Simon in the middle of a giant spider's web. Ordered by his god to bring it the baby, Simon picks up the creature and names them Little Marshmallow, based on the texture of their skin. Simon later reveals that Marshmallow was dead since he picked them up, and brings them to life by inserting one of his organs into them, before throwing Marshmallow into a river while escaping from monsters. The events that fill the space between My Hole is a Mouth of Dirt and Close Your Eyes are still largely unknown.

Early Life
At some point in their life, Marshmallow was taken in by a man and given to his daughter, The Girl. The two grew closer together, becoming inseparable siblings and sharing many happy moments on their own in Judith Manor, with the Girl making breakfast and eating with them every morning. However, the Girl missed her deceased mother very dearly and her influence on Marshmallow gradually proved to be more toxic than either would have expected.

Somehow finding some kind of ritual that she believed could bring her mother back, the Girl eventually brought this up with Marshmallow. it is heavily implied that the Girl convinced Marshmallow to help her by way of committing murders to serve as sacrifices for the ritual, leading to them going on a killing spree and taking the lives of seven others. The first victim was the "boy on the tracks", and six others were later killed at a party held in their home. Marshmallow eventually turned their blade on the Girl at her request, feeling both guilty for Marshmallow's burden that she put on them and wanting to be of use.

It is not entirely clear if she was the final victim, and there are some implications that she survived but was left in a vegetative state, but either way, Marshmallow was soon caught by the police and sentenced to death for their crimes. At a secure execution facility, a noose was placed on their neck and they were sentenced to die by hanging via the long drop method. However, a "miracle" happened which resulted in Marshmallow's noose snapping on the way down. Seeing an opportunity to escape, the condemned child fled for their life and soon ended in a place that did not quite meet their standard reality. Marshmallow would soon learn that this event was not as much of a miracle as they had initially believed, and entered a sick game that would dredge into their past and present alike.

Close Your Eyes
As they are dropped from a platform to hang, the rope snaps and Marshmallow plummets to the ground. Fleeing their pursuers, Marshmallow blocks a door with a pipe and mysteriously finds themself in the entrance of a subway station. Making their way through the station, strange cocoon-like corpses and otherworldly phenomena plague Marshmallow, before finally meeting the Host.

The Host, eager to get into their head, first subjects Marshmallow to a rigged questionnaire and forces them to admit that they are a murderer (of which it is the only possible answer to pick). Next, the Host asks them if they think they're really underground, followed by a so-called "interruption" from his "sponsors", telling Marshmallow to "close your eyes".

After opening them again, Marshmallow finds themself in a different place. Later on, they will start finding notes by a certain Simon, urging MM to save him and reunite. After the hosts keeps suggesting MM to be a criminal through some odd trials, including one where they are told to kill a boy by the train tracks. The Host will make one final test where our protagonist must give their opinion on creepy art pieces. Just before they can speak their mind about the last one, they will be teleported into Judith Manor.

Marshmallow Monk enters a room where a party is being thrown, and everyone thanks them for the invitation, even if they don't really know who they are. MM will proceed to chase them around the house and sloppily murder them (one of them even managing to call the cops). After the last one is killed, it will be revealed that this whole sequence was the "art piece" Marshmallow Monk was appreciating, and The Host will imply that this is indeed a recollection of one of his crimes. Here, the player will have the choice to either leave the manor to look for Simon in the forest or keep exploring it.

Staying in the manor and fulfilling certain requirements leads to either Ending 7 or 6. Leaving the manor is the "canon route".

Marshmallow Monk will enter a foggy forest where they cross paths with Ghastly, who is angrily looking for someone. Taking a diversion before meeting Ghastly, under certain conditions, will lead to Ending 8. The more the protagonist dwelves deeper in the forest, he will find increasingly needier notes from Simon. The journey will be interrupted again by The Host, which prompts Marshmallow Monk to question the intentions of The Girl. They will have one final flashback with her where she asks MM to stay with her. Accepting this petition leads to ending 5. Refusing will make the girl beg to be used, and transport us to a labyrinth where a hanged version of her will chase us. When she is close by, an actual pop-up will interrupt the game. If we ignore it and keep moving forward, the mere act of her noticing us will kill MM.

After this, Marshmallow Monk will learn of Valerie, someone Simon is feeling very jealous about and has proceeded to mutilate her in result. A chase sequence will ensue where Valerie tries to catch us inside a laberynth. Shortly after, we will cross paths with Simon, who is very happy to see us. The game then cuts to Marshmallow Monk returning to Judith Manor.

Here, the player is given the choice to either confront The Host or Ghastly. Choosing to confront the host leads to Ending 4. Choosing to confront Ghastly will reveal that she was engaged with the boy we killed by the train tracks, and wants to punish MM for it. If the player acts correctly, Marshmallow is able to ambush Ghastly and stab her, which will make her go into a nearby room while bleeding out. Here, the player is given the choice to take Ghastly's gun or to follow her.

Picking up the gun and confronting the Host will lead to Ending 3. Following Ghastly will result in Marshmallow Monk questioning their inner self. Choosing to apologize leads to Ending 1, Choosing to be a murderer leads to ending 2.

(WIP)

Act 1
Marshmallow narrates their already established history, from them being a murderer to how through a twist of fate they survived their execution. Upon exiting a massive black pit, they find themself in a series of long hallways, ultimately leading them to a familiar eye symbol and a theatre room, with a television situated by the stage. On the screen is the Host.

Speaking directly to Marshmallow, the Host asks them if they know who he is (to which they say yes), and if they're the spider or the fly from an old story told time and time again. Regardless of their answer and the Host's response, he quickly establishes that it doesn't matter if they don't know what's going on, only that they're his little oneironaut (perhaps hinting at Marshmallow's true situation). The Host tells Marshmallow to "feast your eyes", and scenes from the previous Close Your Eyes games quickly flash by. They then are sent on their way behind the stage's curtains.

(WIP)

Trivia

 * Marshmallow Monk's gender has been subject for debate, though the creator comments Marshmallow Monk is, "whichever gender the player wants them to be." In a later released question & answer video, The Host "confirms" that Marshmallow Monk does not identify with a specific gender, thereby identifying as agender.